Thursday, August 14, 2025
LBNN
  • Business
  • Markets
  • Politics
  • Crypto
  • Finance
  • Energy
  • Technology
  • Taxes
  • Creator Economy
  • Wealth Management
  • Documentaries
No Result
View All Result
LBNN

AI model mimics human goal-setting through game creation

Simon Osuji by Simon Osuji
February 26, 2025
in Artificial Intelligence
0
AI model mimics human goal-setting through game creation
0
SHARES
0
VIEWS
Share on FacebookShare on Twitter


Researchers develop computer model to understand and generate human-like goals
Goals as reward-producing programs. Credit: Nature Machine Intelligence (2025). DOI: 10.1038/s42256-025-00981-4

While we are remarkably capable of generating our own goals, beginning with child’s play and continuing into adulthood, we don’t yet have computer models for understanding this human ability.

Related posts

Data Brokers Face New Pressure for Hiding Opt-Out Pages From Google

Data Brokers Face New Pressure for Hiding Opt-Out Pages From Google

August 14, 2025
Theoretical particle physicist tackles machine learning’s black box

Theoretical particle physicist tackles machine learning’s black box

August 14, 2025

However, a team of New York University scientists has now created a computer model that can represent and generate human-like goals by learning from how people create games.

The work, reported in the journal Nature Machine Intelligence, could lead to AI systems that better understand human intentions and more faithfully model and align with our goals. It may also lead to AI systems that can help us design more human-like games.

“While goals are fundamental to human behavior, we know very little about how people represent and come up with them—and lack models that capture the richness and creativity of human-generated goals,” explains Guy Davidson, the paper’s lead author and an NYU doctoral student.

“Our research provides a new framework for understanding how people create and represent goals, which could help develop more creative, original, and effective AI systems.”

Despite considerable experimental and computational work on goals and goal-oriented behavior, AI models are still far from capturing the richness of everyday human goals. To address this gap, the paper’s authors studied how humans create their own goals, or tasks, in order to potentially illuminate how both are generated.

The researchers began by capturing how humans describe goal-setting actions through a series of online experiments.

They placed participants in a virtual room that contained several objects. The participants were asked to imagine and propose a wide range of playful goals, or games, linked to the room’s contents—e.g., bouncing a ball into a bin by first throwing it off a wall or stacking games involving building towers from wooden blocks.

The researchers recorded the participants’ descriptions of these goals linked to the devised games—nearly 100 games in total. These descriptions formed a dataset of games from which the researchers’ model learned.

While human-goal generation may seem limitless, the goals study participants created were guided by a finite number of simple principles of both common sense (goals must be physically plausible) and recombination (new goals are created from shared gameplay elements).

For instance, participants created rules in which a ball could realistically be thrown in a bin or bounced off a wall (plausibility) and combined basic throwing elements to create various games (off the wall, onto the bed, throwing from the desk, with or without knocking blocks over, etc., as examples of recombination).

The researchers then trained the AI model to create goal-oriented games using the rules and objectives developed by the human participants.

To determine if these AI-created goals aligned with those created by humans, the researchers asked a new group of participants to rate games along several attributes, such as fun, creativity, and difficulty. Participants rated both human-generated and AI-produced games, as in the example below:

Human-created game:

  • Gameplay: throw a ball so that it touches a wall and then either catch it or touch it
  • Scoring: you get 1 point for each time you successfully throw the ball, it touches a wall, and you are either holding it again or touching it after its flight

AI-created game:

  • Gameplay: throw dodgeballs so that they land and come to rest on the top shelf; the game ends after 30 seconds
  • Scoring: you get 1 point for each dodgeball that is resting on the top shelf at the end of the game

Overall, the human participants gave similar ratings to human-created games and those generated by the AI model. These results indicate that the model successfully captured the ways humans develop new goals and generated its own playful goals that were indistinguishable from human-created ones.

This research helps further our understanding of how we form goals, and how these goals can be represented to computers. It can also help us create systems that aid in designing games and other playful activities.

More information:
Guy Davidson et al, Goals as reward-producing programs, Nature Machine Intelligence (2025). DOI: 10.1038/s42256-025-00981-4

Provided by
New York University

Citation:
AI model mimics human goal-setting through game creation (2025, February 26)
retrieved 26 February 2025
from https://techxplore.com/news/2025-02-ai-mimics-human-goal-game.html

This document is subject to copyright. Apart from any fair dealing for the purpose of private study or research, no
part may be reproduced without the written permission. The content is provided for information purposes only.





Source link

Previous Post

The Top 10 Pet Franchises of 2025

Next Post

Mantashe adds Russia and Iran to nuclear chat

Next Post
Mantashe adds Russia and Iran to nuclear chat

Mantashe adds Russia and Iran to nuclear chat

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

RECOMMENDED NEWS

International Criminal Court (ICC) Pre-Trial Chamber I rejects the State of Israel’s challenges to jurisdiction and issues warrants of arrest for Benjamin Netanyahu and Yoav Gallant

International Criminal Court (ICC) Pre-Trial Chamber I rejects the State of Israel’s challenges to jurisdiction and issues warrants of arrest for Benjamin Netanyahu and Yoav Gallant

9 months ago
Teledyne FLIR to Supply Long-Range Surveillance Systems to Saudi Arabia

Teledyne FLIR to Supply Long-Range Surveillance Systems to Saudi Arabia

5 months ago
Saudi Exchange announces its intention to launch Single Stock Options contracts

Saudi Exchange announces its intention to launch Single Stock Options contracts

2 years ago
BlackRock ETF Buys 1st Muni Bond Issued Through Blockchain

BlackRock ETF Buys 1st Muni Bond Issued Through Blockchain

8 months ago

POPULAR NEWS

  • Ghana to build three oil refineries, five petrochemical plants in energy sector overhaul

    Ghana to build three oil refineries, five petrochemical plants in energy sector overhaul

    0 shares
    Share 0 Tweet 0
  • The world’s top 10 most valuable car brands in 2025

    0 shares
    Share 0 Tweet 0
  • Global ranking of Top 5 smartphone brands in Q3, 2024

    0 shares
    Share 0 Tweet 0
  • Top 10 African countries with the highest GDP per capita in 2025

    0 shares
    Share 0 Tweet 0
  • When Will SHIB Reach $1? Here’s What ChatGPT Says

    0 shares
    Share 0 Tweet 0
  • Privacy Policy
  • Contact

© 2023 LBNN - All rights reserved.

No Result
View All Result
  • Home
  • Business
  • Politics
  • Markets
  • Crypto
  • Economics
    • Manufacturing
    • Real Estate
    • Infrastructure
  • Finance
  • Energy
  • Creator Economy
  • Wealth Management
  • Taxes
  • Telecoms
  • Military & Defense
  • Careers
  • Technology
  • Artificial Intelligence
  • Investigative journalism
  • Art & Culture
  • Documentaries
  • Quizzes
    • Enneagram quiz
  • Newsletters
    • LBNN Newsletter
    • Divergent Capitalist

© 2023 LBNN - All rights reserved.